Thursday, September 22, 2022

The Dark Magi

For centuries, the Aurelian Empire warred against the kings of Sarsia for control of the lands of the Crescent. Victory wavered from one to the other, until the Empire won a devastating victory and its legions arrived at the gates of the Sarsian capital itself.

With hope lost, the leaders of Sarsia turned to the Dark Magi, acolytes of the malevolent god of death.


These necromancers raised an army of undead, which they unleashed upon the Imperial legions. Overwhelmed, the Empire’s armies retreated from Sarsia to the very straits that divided the Crescent from Imperial homeland. Here the legions made their stand.

It was on that shore where heroes were made. Mercurius the legionnaire struck down a chimera and gave heart to his comrades. Callinicus unleashed the dragon’s breath, a powerful explosive, that burnt the undead hordes to a crisp. And the Patriarch’s prayers countered the arcane powers of the Dark Magi. Their efforts turned the tide, allowing the legions to regroup and counterattack, expelling the hordes from the northwestern section of the Crescent.

Since those days, intermittent warfare has broken out between the Empire and the Dark Magi, with no clear victor in the ongoing struggle. This means that the legions must ever be alert for incursions of their enemies.

Wednesday, September 14, 2022

The World of Elzwehn

Let us discuss the Olden Wyrld, our place among the realms of Elzwehn.

The Olden Wyrld consists of three continents:
  • Opeura - the northwestern continent
  • Kafira - the southern continent
  • Cipangu - the eastern continent
There are several major cultures in the Olden Wyrld.


Lands of the Empire
Our home is the dominant state of the Olden Wyrld. It stretches across many lands, although it was even bigger at one time.

Currently, the Empire consists of these regions:

Aurelia
The heartland of the Empire. This is a land of fertile valleys interspersed with low mountains. Initially, the valleys sprouted independent city-states, but these were united under the rule of Aurelia, which then conquered much of the Olden Wyrld.

Culturally, Aurelia is similar to Earth’s ancient Greece and Rome.
Garb – short-sleeved tunicas preferred
Armor – subarmalis, chainmail, lorica segmentata, linothrax, lamellar

Nevora
Nevora was divided into a myriad of city-states until Aurelia conquered it. Still, internal intrigue continues among the nobles of the region. Due to winds blowing from the dwarven mountains, Nevora’s climate is colder than Aurelia.

Culturally, Nevora is similar to Renaissance Europe and Tudor England.
Garb – breeches and doublets, slash-and-puff, or similar Renaissance styles
Armor – gambeson, brigandine, plate

Palmyra
Palmyra lies in northeastern Kafira. While the surrounding area is hot and dry, the Elin River waters much of Palmyra, providing fertile land. Conquered in the early days of the Empire, Palmyra remains a province under Aurelian rule.

Culturally, Palmyra is inspired by ancient Egypt.
Garb – tunic, white cotton kilt
Armor – padded, leather, lamellar

The Crescent
The Crescent is an area of fertile land along the northern and western coasts of Cipangu. It was conquered by the Empire and has been thoroughly assimilated into Aurelian culture. 

Follow the Aurelian cultural guidelines.

Cultures Outside the Empire
These regions lay outside of the Empire. Their relations with the Empire vary, but you will often see adventurers from these far-flung provinces serving in Imperial forces.

Aridia
Aridia is the northern area of Kafira. It is a dry, desert area punctuated by fertile oases. The people live either in cities clustered near the coast and oases or as part of nomadic tribes. At one time, the Empire conquered the northern coast but now Aridia is independent and broken into a myriad of independent emirates.

Culturally, Aridia is inspired by Arab and Moorish cultures.
Garb – tunics and robes
Armor – padded, leather, chainmail, lamellar

Chevalia
Chevalia is a former province of the Empire but maintains cordial relations with the Aurelia. Chevalia is a feudal monarchy. Its ruling aristocracy adheres to the trappings of chivalry.

Culturally, Chevalia is inspired by the tales of Arthur, Charlemagne, and their knights.
Garb – tunics and hosen, topped by surcoats or tabards
Armor, gambeson, brigandine, chainmail, plate

Rhuunheim
The Rhuunese live in a harsh, wintry land. For years, they thrived by raiding their more affluent neighbors. Recently, however, depredations by the Urkha have driven some to seek shelter in the lands of the Empire, where many have hired themselves out as mercenaries.

Culturally, Rhuunheim is inspired by the Vikings
Garb – tunics and breeches with winnigas or fur leg wraps
Armor – padded, leather, chainmail, or lamellar

Sarsia
Sarsia is a populous kingdom to the east of the Crescent, which fought a long war against the Empire. The Empire was on the verge of a decisive victory when the leaders of Sarsia called upon the aid of the Dark Magi. Now, the people of Sarsia labor in slavery while the Dark Magi’s undead minions fight against the Empire.

Sarsians are currently not playable as player characters.

Scymatia
Once prevalent throughout the northeastern lands, the Scymatia now reside primary along the coast of the Shrouded Sea, where they have taken refuge from Urkha raids.

Culturally, Scymatia is inspired by the peoples of Eastern Europe.
Garb – tunics, baggy pants, fur hats
Armor – padded, leather, chainmail, lamellar, plate

The Isles
An archipelago situated northwest of the continent; the Isles are a sometimes harsh but beautiful land. Its people are organized into clans ruled by lairds. There is a high king, although his power is weak. At one time, the Empire ruled the Isles but abandoned it centuries ago.

Culturally, the Isles is inspired by the Scottish highlanders
Garb – kilts and plaid
Armor – chainmail, leather

Teikoku
An isolated island in the middle of the Shrouded Sea, Teikoku is a land ruled by its proud warrior class of samurai. Teikokuans tend to be reclusive, but a few adventurous souls left the island to visit the Empire and beyond.

The culture of Teikoku is inspired by feudal Japan.

Garb – kimono, hakama
Armor – lamellar

Tortuga
Tortuga is a pirate-infested island in the western part of the Inner Sea. Its crews plunder and pillage across the coasts of the sea.

Culturally, Tortuga is inspired by the buccaneers of the Caribbean.
Garb – breeches, pirate shirts, bandanas. No tricorns
Armor – padded, leather, plate

Sunday, September 11, 2022

What is Elzwehn?

From the Annals of Lucius the Recorder
Elzwehn is our world, and more. From tales of mystic travelers, there are a multitude of worlds in existence, and ours is merely one of many. Elzwehn, however, encompasses all of them.


From what we have learned, the realms of Elzwehn are worlds of danger, mystery, and adventure. They are worlds where monsters run amok, and brave heroes halt their predations. Where stalwart adventurers shape the destiny of kingdoms and the fate of civilizations. Where a sharp sword or arcane power can win fortune and glory.

In the Mundane World
In the world of 21st century Earth, Elzwehn is a setting for our live-action roleplaying (LARP) group. We are based in Broward County, Florida, USA.

Elzwehn is an official chapter of Way of the Sword Combat Sports, although we use a somewhat modified version of their rules. 

Our rules modifications serve two purposes.
  • Reduce the physicality of the game. Changes include
    • Banning head shots, shield bashing, and grappling
    • Lowering the hit calibration, which means you don’t need to swing as hard to register a hit
  • Create a more immersive roleplaying experience. Changes in the works include
    • Adding basic character classes
    • Emphasizing the use of garb
    • Running "lore" battles, which are part of an ongoing campaign that adds to an evolving storyline
If you are in our local area, we invite you to visit and try our game. For meeting dates and time, visit our Facebook page or Meetup group.
If you live too far away, we hope you follow our blog and see what we’re up to. Feel free to borrow our ideas for your own LARP games.

Tuesday, September 6, 2022

Welcome to Elzwehn!

Welcome, adventurer, to Elzwehn!


What is Elzwehn, you ask?
It is a world, nay, worlds of thrilling adventures and epic quests.
Where heroes brave seemingly insurmountable dangers and triumph over monstrous foes.

Come with us, travel across space and time, and have the adventure of a lifetime.